#1 India's Top IT Training Institute

×

About Uncodemy

Know more about who we are and what we stand for.

About Us

About Us

Discover our mission to equip individuals with essential IT skills and industry expertise.

Read More →
UnCodeMy Gallery

UnCodeMy Gallery

Explore highlights from our IT training sessions and success stories.

Read More →
×

Free Resources

Learn, practice and plan your career — bilkul free.

Tutorials

Tutorials

Step-by-step written tutorials to learn any technology at your own pace.

Read More →
Free Counselling

Free Counselling

Book a free video counselling session and pick the right course for you.

Read More →
Online Compiler

Online Compiler

Write, run and test your code online — no setup required.

Read More →

Course Syllabus · UI/UX Design

UI/UX Design Course Syllabus Complete Guide

Complete UI/UX design course syllabus — design fundamentals, Figma, user research, prototyping, and a real portfolio project.

Tracks
UI/UX Syllabus · Live Interactive
Focus
—
Module theme
Key Skills
—
Skills covered
Outcome
—
End of module
Basics → Figma → Research → Portfolio
Click a module to see what is covered. The course builds from design fundamentals to a job-ready portfolio.

Home / Courses / Design / UI/UX Design Course Syllabus

Course Syllabus · UI/UX Design

UI/UX Design Course Syllabus — Complete Guide

MODULE 1 MODULE 2 MODULE 3 PORTFOLIO Module 1 Design Basics Layout, color, type Foundation Module 2 Figma & UI Wireframes, components Build Module 3 Research & UX Interviews, usability UX Portfolio Case studies Job-ready Ready
The UI/UX course builds from design fundamentals to Figma, user research, prototyping, and a job-ready portfolio.

Quick summary — UI/UX design course syllabus

A complete UI/UX design course from fundamentals to portfolio. This syllabus covers design principles, Figma, user research, prototyping, and real case studies — with no coding required.

In this syllabus you will learn:

  1. Module 1: Design Basics — layout, color, typography.
  2. Module 2: Figma & UI — wireframes, components, design systems.
  3. Module 3: Research & UX — interviews, usability testing.
  4. Prototyping — interactive prototypes and handoff.
  5. Portfolio — 3-4 real case studies for job applications.

SECTION 01Module 1: Design Basics

This module introduces the principles every UI/UX designer must master — before touching any tool.

Topic What You Learn Exercises
Design Principles Balance, hierarchy, contrast, alignment, proximity Redesign a simple screen
Color Theory Color wheel, palettes, accessibility, contrast ratios Build a color palette
Typography Font pairing, hierarchy, spacing, readability Create a type scale
Layout & Grids 8pt grid, spacing systems, responsive layouts Build a responsive layout
UX vs UI Difference between UX and UI, roles in teams Analyze a popular app
Key insight: Module 1 is about building your design eye. Do not skip the theory — it is what separates good designers from tool operators.

SECTION 02Module 2: Figma & UI

This module covers Figma — the industry-standard design tool — and UI design fundamentals.

Topic What You Learn Labs
Figma Basics Frames, layers, shapes, text, assets Build a login screen
Components Components, variants, auto-layout, constraints Create a button system
Design System Tokens, styles, component library Build a mini design system
Wireframing Low-fi to hi-fi, user flows Wireframe a mobile app
Prototyping Links, overlays, smart animate Create a clickable prototype
Key insight: Figma is where you will spend most of your time. Mastering components and auto-layout is essential for professional work.

SECTION 03Module 3: Research & UX

This module covers the UX side — how to understand users and design solutions that solve real problems.

Topic What You Learn Labs
User Research Interviews, surveys, personas, journey maps Conduct 3 user interviews
Information Architecture Sitemaps, card sorting, navigation design Create a sitemap
Usability Testing Test plans, moderation, findings Run a usability test
Accessibility WCAG basics, color contrast, screen readers Audit a screen for accessibility
UX Writing Microcopy, error messages, empty states Rewrite an error flow
Key insight: UX research is what makes a designer valuable. Anyone can make a screen pretty — understanding users is the difference.

SECTION 04Prototyping & handoff

This module covers how to turn designs into working prototypes and hand them off to developers.

Topic What You Learn Labs
Interactive Prototypes Micro-interactions, transitions, states Build a high-fidelity prototype
Developer Handoff Specs, redlines, assets, Figma Dev Mode Prepare a handoff document
Design Critiques Giving and receiving feedback Run a design critique
Portfolio Basics Case study structure, storytelling Draft one case study
Pro tip: Great designers explain their decisions. Every case study should show the problem, your process, and the outcome.

SECTION 05Portfolio project

The course ends with a portfolio project where you design a real product from scratch:

  • Choose a real problem or product to redesign
  • Conduct user research and create personas
  • Build wireframes and high-fidelity designs in Figma
  • Create an interactive prototype
  • Run usability tests and iterate
  • Document the case study for your portfolio
Key insight: Your portfolio is your resume. 3-4 strong case studies are worth more than any certificate.

SECTION 06Interview Q&A — UI/UX syllabus

Q1Do I need coding for UI/UX design?

No. UI/UX design does not require coding. Basic HTML/CSS knowledge helps when communicating with developers, but it is not mandatory.

Q2Which tools will I learn?

You will learn Figma (primary tool), along with supporting tools for research, prototyping, and handoff.

Q3How long does the course take?

Most students complete the course in 3-4 months with 6-8 hours per week. The portfolio project may add 2-3 weeks.

Q4Do I need an art or design background?

No. The course starts from design fundamentals. What matters most is curiosity, practice, and willingness to receive feedback.

Q5What jobs can I apply for after this course?

You can apply for UI Designer, UX Designer, Product Designer, and Interaction Designer roles — depending on portfolio and experience.

SECTION 07Test yourself — UI/UX syllabus quiz

Five questions. No sign-up.

0 / 5

Pick an answer to see why it is right or wrong.

SECTION 08Frequently asked questions

Is UI/UX design hard for beginners?

UI/UX design is beginner-friendly. It requires no coding, and the tools (like Figma) are easy to learn. The challenge is developing a strong design eye — which comes with practice.

Do I need a design degree?

No. A strong portfolio and case studies matter more than a degree. Many working designers are self-taught or learned through bootcamps.

Is the course live or recorded?

The course is primarily live (online and classroom), with recordings available for revision. Batch repeats are allowed.

Is there a certificate?

Yes — you receive a completion certificate. The portfolio and case studies matter more in interviews.

Can I pay in installments?

Yes — the course fee can be paid in installments. Contact the admissions team for details.

Classroom & online · Noida

Enroll in the UI/UX Design Course

Our Data Analytics Training Course includes a full UI/UX design module — design fundamentals, Figma, research, and real portfolio projects.

₹15,500 · full programme ₹24,000
  • Complete UI/UX syllabus
  • Hands-on Figma labs
  • Portfolio project
  • Weekday & weekend batches