Key takeaways
- A*, minimax with alpha-beta pruning and resolution proofs are the most common numericals.
- Learn PEAS descriptions and agent types with one example each.
- Convert English sentences into first-order logic step by step.
- These are practice questions, not past papers; check your own syllabus and official previous papers.
About these important questions
This page lists the most important Artificial Intelligence questions for B.Tech CSE and IT exams, arranged unit by unit. The units follow the standard syllabus that most Indian technical universities share, so the order may differ slightly from yours.
Please note: these are practice questions based on common syllabus topics. They are not verified past papers, and we do not claim that any question will appear in your exam. Check your own university syllabus first, then solve the official previous year papers. AKTU students can download them from the AKTU old question paper archive.
Unit 1: Introduction and Intelligent Agents
Covers AI definitions, history, applications, agents and environments.
Short questions (2 marks)
- Define artificial intelligence.
- What is the Turing test?
- What is a rational agent?
- Give the PEAS description of an automated taxi.
Long questions
- Explain the four approaches to AI (thinking and acting, humanly and rationally).
- Explain the types of agents: simple reflex, model-based, goal-based, utility-based and learning agents, with diagrams.
- Explain the properties of task environments (observable, deterministic, episodic, static, discrete, single-agent).
- Explain the applications of AI in healthcare, finance and transport.
- Explain the history of AI in brief.
Unit 2: Problem Solving and Search
Covers problem formulation, uninformed and informed search, and local search.
Short questions (2 marks)
- Define a state space.
- What is an admissible heuristic?
- Differentiate between BFS and DFS.
Long questions
- Formulate the 8-puzzle, water jug or missionaries and cannibals problem as a search problem.
- Explain BFS, DFS, uniform cost search, depth-limited and iterative deepening search, with their completeness and complexity.
- Apply A* search on a given graph with heuristic values and find the optimal path.
- Explain hill climbing and its problems (local maxima, plateaus, ridges), and simulated annealing.
- Explain constraint satisfaction problems with map colouring, and backtracking with forward checking.
Unit 3: Adversarial Search and Game Playing
Covers game trees, minimax and alpha-beta pruning.
Short questions (2 marks)
- What is a zero-sum game?
- Why is alpha-beta pruning useful?
Long questions
- Explain the minimax algorithm and apply it to a given game tree.
- Apply alpha-beta pruning to a game tree and show which branches are pruned.
- Explain the effect of move ordering on alpha-beta pruning.
- Explain evaluation functions and cutting off search.
- Explain stochastic games and expectiminimax in brief.
- Compare game playing with search problems, and explain why a chess program cannot search the full game tree.
Unit 4: Knowledge Representation and Reasoning
Covers propositional logic, first-order logic, inference and other representation methods.
Short questions (2 marks)
- Differentiate between propositional and first-order logic.
- What is unification?
- Differentiate between forward and backward chaining.
Long questions
- Convert English sentences into first-order logic, then into clausal (CNF) form.
- Prove a goal using resolution refutation, for example "Marcus was a man ... Did Marcus hate Caesar?"
- Explain forward chaining and backward chaining with examples.
- Explain semantic networks, frames and scripts.
- Explain the Wumpus world and how logic is used in it.
Unit 5: Uncertainty and Learning
Covers probabilistic reasoning and an introduction to learning. Some universities add expert systems or NLP here.
Short questions (2 marks)
- State Bayes' theorem.
- What is a Bayesian network?
- Differentiate between supervised and unsupervised learning.
Long questions
- Solve a numerical using Bayes' theorem, such as a medical test with given accuracy.
- Explain Bayesian networks and compute a joint probability from a small network.
- Explain fuzzy logic and membership functions.
- Explain learning from examples with decision trees, and how to choose attributes using information gain.
- Explain the perceptron and a basic neural network.
- Explain the architecture of an expert system.
Sample answer outline: A* search on a graph
A* is one of the most repeated numericals. Answer it in this order:
- *Define A. It is an informed search that expands the node with the lowest f(n) = g(n) + h(n), where g(n) is the cost from the start and h(n) is the estimated cost to the goal.
- State the condition for optimality. If h(n) is admissible (never overestimates) the tree search version is optimal. For graph search, h(n) should also be consistent.
- Trace the search in a table. Columns for step, node expanded, open list with f values, and closed list. Start with the start node, expand the lowest f each time, and update a node's f if a cheaper path is found.
- Stop at the goal. A* stops when the goal is selected for expansion, not when it is first generated. Say this, because it is a common mistake.
- Write the path and its cost. Trace back through the parent of each node.
- Add complexity. Time and space are exponential in the worst case, and the quality of h(n) decides how many nodes are expanded.
Marks weightage and how to write answers
A common pattern, used by AKTU and many other universities, has a compulsory short-answer section that covers every unit, followed by long-answer questions with a choice inside each unit. Marks per question change between universities and years, so confirm the scheme on a recent official paper.
- Short answers (about 2 marks): a crisp definition, one example or diagram, and nothing more. Three to five lines is enough.
- Long answers (7 to 10 marks): start with a definition, add a labelled diagram or table, explain the steps, and finish with an example, advantages or a comparison.
- For search and game tree questions, draw the tree and a step table. Marks come from the steps, not only the final path.
- For resolution, number each clause and show which two clauses you resolve at every step.
A 7-day revision plan for Artificial Intelligence
- Days 1 to 5: one unit a day. Read your notes, then write the long answers for that unit from memory and check them against your notes.
- Day 6: redo one A* search, one minimax tree with alpha-beta pruning, one resolution proof and one Bayes' theorem numerical.
- Day 7: solve one full official previous year paper in three hours, then check which units cost you time.
Keep a single sheet of formulas, definitions and diagrams for the last hour before the exam.
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