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Best-First Search Algorithm in AI

Heuristic Search with Pathfinding Example

Uncodemy AI Team
June 21, 2026
12 min read
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Best-First Search Algorithm

Overview of Best-First Search

Explain the best-first search algorithm with an example.

Answer:

Best-First Search (BFS) is a heuristic search algorithm that prioritizes exploring nodes with the lowest heuristic value, h(n), which estimates the cost from the current node to the goal. Unlike A* search, which uses f(n) = g(n) + h(n), Best-First Search relies solely on h(n), making it greedy and potentially non-optimal but often faster. Below, we explain the algorithm’s mechanics, properties, and an example using pathfinding on a grid, addressing loop prevention to avoid infinite cycles.

Mechanics of Best-First Search
  • Initialization: Start with the initial node in a priority queue, sorted by h(n).
  • Exploration: Pop the node with the lowest h(n), expand its neighbors, and add them to the queue with their h(n) values.
  • Termination: Stop when the goal node is reached or the queue is empty (no solution).
  • Loop Prevention: Use a visited set to avoid revisiting nodes, preventing infinite loops in cyclic state spaces.
Properties
  • Completeness: Guaranteed to find a solution in finite state spaces if one exists, assuming loop prevention.
  • Optimality: Not guaranteed, as it ignores path cost g(n).
  • Time Complexity: O(b^m), where b is the branching factor and m is the maximum depth.
  • Space Complexity: O(b^m) for the priority queue.
Example: Pathfinding on a 3x3 Grid

Consider a 3x3 grid where you need to navigate from A (top-left, (0,0)) to I (bottom-right, (2,2)). Each cell is a node, and moves are possible to adjacent cells (up, down, left, right). The heuristic h(n) is the Manhattan distance to the goal: h(x, y) = |x - 2| + |y - 2|.

Grid Layout:
A(0,0) B(0,1) C(0,2)
D(1,0) E(1,1) F(1,2)
G(2,0) H(2,1) I(2,2)

Execution:
- Start at A(0,0), h(0,0) = |0-2| + |0-2| = 4.
- Expand A: Neighbors B(0,1), D(1,0). h(B) = 3, h(D) = 3. Queue: [B, D].
- Pop B (lowest h(n)): Neighbors C(0,2), E(1,1). h(C) = 2, h(E) = 2. Queue: [C, E, D].
- Pop C: Neighbors F(1,2). h(F) = 1. Queue: [F, E, D].
- Pop F: Neighbors I(2,2). h(I) = 0 (goal). Stop.
Path: A → B → C → F → I.

Loop Prevention: A visited set ensures nodes like A or B aren’t revisited, avoiding cycles in the grid.

Understanding Best-First Search

Best-First Search is a greedy heuristic algorithm that prioritizes nodes closest to the goal based on a heuristic function, making it efficient for problems like pathfinding and puzzle-solving. It’s widely used in AI applications like GPS navigation.

Key Insight

Best-First Search uses h(n) to guide exploration, trading optimality for speed compared to A* search.

Real-World Example: In GPS apps, Best-First Search approximates routes by prioritizing roads closer to the destination.

Did You Know?

Best-First Search powers early navigation systems, optimizing for proximity over exact shortest paths.

Comparing Best-First Search

The textual diagram below compares Best-First Search with other heuristic search algorithms.

Exploring Best-First Search

Below, we explore Best-First Search and related algorithms with vibrant cards.

Best-First Search

Prioritizes nodes with lowest h(n), efficient for pathfinding but not optimal.

A* Search

Combines g(n) and h(n) for optimal paths, ideal for complex problems.

Hill Climbing

Greedy local search, fast but may get stuck at local optima.

Best-First Search: Python Code

Below is a Python implementation of Best-First Search for the 3x3 grid pathfinding example.

from heapq import heappush, heappop

def heuristic(node, goal=(2, 2)):
    return abs(node[0] - goal[0]) + abs(node[1] - goal[1])

def best_first_search(start, goal):
    grid = [(i, j) for i in range(3) for j in range(3)]
    frontier = [(heuristic(start), start, [])]  # (h(n), node, path)
    visited = set()
    
    while frontier:
        _, current, path = heappop(frontier)
        if current in visited:
            continue
        visited.add(current)
        if current == goal:
            return path + [current]
        
        x, y = current
        neighbors = [(x+1, y), (x-1, y), (x, y+1), (x, y-1)]
        neighbors = [(nx, ny) for nx, ny in neighbors if 0 <= nx < 3 and 0 <= ny < 3]
        
        for next_node in neighbors:
            if next_node not in visited:
                heappush(frontier, (heuristic(next_node), next_node, path + [current]))
    
    return None

start, goal = (0, 0), (2, 2)
path = best_first_search(start, goal)
print("Path:", path if path else "No solution")
                    

This code finds a path from (0,0) to (2,2) using Manhattan distance, with a visited set to prevent cycles.

Technical Insights for Students

Mastering Best-First Search equips you for AI problem-solving:

  • Heuristic Design: Use admissible heuristics like Manhattan distance for pathfinding.
  • Loop Prevention: Track visited nodes to avoid infinite cycles.
  • Implementation: Use `heapq` for efficient priority queue management.
  • Practical Tip: Implement Best-First Search vs. A* in Colab for a 5x5 grid to compare efficiency.

Key Takeaways

  • Best-First Search prioritizes nodes with lowest h(n), offering speed over optimality.
  • Effective for pathfinding with heuristics like Manhattan distance.
  • Loop prevention ensures termination in cyclic state spaces.
  • Key for AI applications like navigation and puzzle-solving.

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About the Author

Dr. Sarah Johnson is Uncodemy's lead AI instructor with 10+ years of experience in machine learning and neural networks. She has worked with leading tech companies and now focuses on training the next generation of AI professionals.