Object-Oriented Programming in C++ Interview Questions for C++
25 Object-Oriented Programming in C++ questions with answers for c++ roles — 6 easy, 11 medium, 8 hard.
About Object-Oriented Programming in C++
Learn classes, constructors, destructors, inheritance, virtual functions, abstract classes and operator overloading. Go deeper into the vtable, virtual destructors, object slicing, the diamond problem, the rule of three, five and zero, and design principles that help you model real systems cleanly in interviews and on the job.
Sheet progressStart practicing
3 QUESTIONS FREESign up to unlock the full question bank and track your progress.Unlock every question and answer, then continue practising company-wise and package-wise.
✓ 3 questions free • Unlock the rest in seconds
01
What are the four pillars of object-oriented programming in C++?
Encapsulation hides data behind a class interface using private members and public methods. Abstraction exposes only what users need, often through abstract base classes. Inheritance lets a derived class reuse and extend a base class. Polymorphism lets one interface behave differently: compile-time through overloading and templates, run-time through virtual functions. Together they help model systems such as bank accounts, shapes or payment methods cleanly.
A default constructor takes no arguments. A parameterised constructor takes arguments to initialise members. A copy constructor, T(const T&), creates an object from another of the same type. A move constructor, T(T&&), steals resources from a temporary. There are also delegating constructors that call another constructor and converting constructors that take one argument; mark those explicit to avoid unwanted implicit conversions.
03
What is a pure virtual function and an abstract class?
A pure virtual function is declared with = 0, such as virtual double area() const = 0;, and has no required implementation in the base. A class with at least one pure virtual function is abstract and cannot be instantiated; it only defines an interface. Derived classes must override every pure virtual function to become concrete. This is how C++ expresses interfaces like Shape or PaymentGateway.
04
What is the difference between overloading and overriding, and what do override and final do?
Overloading means same name, different parameters, resolved at compile time within one scope. Overriding means a derived class replaces a base virtual function with the same signature, resolved at run time. The override keyword makes the compiler check that a matching base virtual exists, catching typos and const mismatches. final stops further overriding of a function or further inheritance from a class.
05
Write a Shape hierarchy with a virtual area function and use it polymorphically.
Situation: a new joiner was confused by virtual functions in our codebase. Task: help them become productive quickly. Action: I used a real example from our code, a Notifier base class with Email and Sms versions, drew how the vtable decides the call at run time, and gave them a small task to add a WhatsApp notifier. Result: they finished it in a day and later explained the idea to the next intern.
07
Explain the rule of three, rule of five and rule of zero.
Rule of three: if a class needs a custom destructor, copy constructor or copy assignment, it usually needs all three because it manages a resource. Rule of five adds the move constructor and move assignment from C++11. Rule of zero says the best design avoids writing any of them by holding resources in members such as std::vector, std::string and unique_ptr, which already manage themselves.
Most compilers give each polymorphic class a vtable, a static table of function pointers for its virtual functions. Every object stores a hidden vptr pointing to its class's vtable. A call through a base pointer loads the vptr, looks up the slot and jumps to the right override. The cost is one pointer per object, an indirect call and usually no inlining, which matters only in very hot loops.
09
Why should a base class have a virtual destructor?
If you delete a derived object through a base pointer and the base destructor is not virtual, only the base destructor runs, which is undefined behaviour and typically leaks the derived part's resources. Making the destructor virtual ensures the derived destructor runs first, then the base one. Rule: any class meant to be used polymorphically needs a public virtual destructor, or a protected non-virtual one.
Slicing happens when a derived object is copied into a base object by value. Only the base part is copied, the derived data is lost and virtual calls use the base version. Example: void draw(Shape s) called with a Circle loses Circle's radius and behaviour. Avoid it by passing polymorphic objects by reference or pointer, and consider deleting copy operations in polymorphic base classes.
11
Memory leaks appear when derived objects stored as Base* are deleted. What is wrong and how do you fix it?
The base class almost certainly has a non-virtual destructor, so delete through a Base* runs only the base destructor and the derived members, such as buffers or file handles, are never released. Add virtual ~Base() = default; to the base. Better still, store the objects as std::unique_ptr<Base> so deletion is automatic, and enable -Wdelete-non-virtual-dtor to catch this at compile time.
12
Design a class structure for UPI, card and net banking payments in a checkout system.
I would define an abstract PaymentMethod interface with virtual functions such as authorize, capture, refund and a virtual destructor. UpiPayment, CardPayment and NetBankingPayment implement it with their own validation. Checkout depends only on PaymentMethod, and a factory creates the right object from user choice. New methods such as wallets can be added without touching checkout code, which follows the open-closed principle.
13
Should a Car class inherit from Engine or contain an Engine? Explain your choice.
A car is not an engine, it has an engine, so composition is correct: class Car holds an Engine member or a unique_ptr<Engine>. Inheritance models an is-a relationship and exposes the base interface, which would let callers treat a Car as an Engine. Composition also allows swapping engine types at run time through an interface such as PetrolEngine or ElectricMotor and keeps coupling low.
14
A function taking a Money object is silently called with an int and gives wrong results. What is happening?
Money probably has a single-argument constructor such as Money(int paise) that is not marked explicit, so the compiler performs an implicit conversion from int. A call like pay(500) compiles even though the unit is unclear. Mark single-argument constructors explicit, so callers must write pay(Money(500)). Also consider strong types or named factory functions like Money::fromRupees to make units obvious.
15
Overload operator+ and operator<< for a Complex number class.
Situation: I had to build a report export module supporting PDF, CSV and Excel. Task: design it so new formats were easy to add. Action: I proposed an abstract Exporter interface and a factory, shared a short design note and asked seniors to review before coding. They pointed out duplicated formatting logic, so I extracted a Formatter helper. Result: a fourth format was later added in one day with no changes to existing classes.
18
What is the diamond problem and how does virtual inheritance solve it?
When B and C both inherit from A and D inherits from B and C, D contains two copies of A, so accessing A's members is ambiguous. Declaring class B : virtual public A and class C : virtual public A makes D share a single A subobject. The most-derived class then initialises A directly. Virtual inheritance adds pointer overhead, so it is used sparingly, usually for interface-like bases.
19
You call a virtual function from a base class constructor but the derived override never runs. Why?
During base construction the derived part does not exist yet, so the object's dynamic type is the base and the vptr points to the base vtable. Virtual calls in constructors and destructors therefore go to the version of the class currently being built. Calling a pure virtual this way is undefined. Fix it with a two-phase init method called after construction or a factory function that constructs and then configures.
20
You inherit a 3000-line class that handles parsing, validation, database and logging. How would you refactor it?
It breaks the single responsibility principle. First I add characterisation tests around current behaviour. Then I extract cohesive pieces into separate classes such as Parser, Validator and Repository, injected through interfaces so they can be mocked. I move step by step, keeping the old public API as a facade, and merge small refactors frequently instead of one big rewrite, so risk stays low and reviews stay easy.
21
A hot loop calls a virtual function millions of times and profiling shows the indirect call cost. What can you do?
Options include static polymorphism with CRTP or templates so calls can be inlined, marking classes or functions final so the compiler can devirtualise, and batching work by type so each loop handles one concrete class. Another option is replacing the hierarchy with std::variant and std::visit. I would confirm with a benchmark first, because often memory layout matters more than the virtual call itself.
22
Implement a simple String class that follows the rule of five.
Situation: a senior wanted a deep inheritance hierarchy for device drivers. Task: I believed composition would be simpler to test. Action: instead of arguing in the meeting, I built a small prototype of both designs, measured test setup effort and shared the results calmly, while accepting that the final call was theirs. Result: we chose a hybrid with a thin interface plus composition, and the senior later asked me to document it for the team.
Frequently asked questions
How important is Object-Oriented Programming in C++ in C++ interviews?
Learn classes, constructors, destructors, inheritance, virtual functions, abstract classes and operator overloading. Go deeper into the vtable, virtual destructors, object slicing, the diamond problem, the rule of three, five and zero, and design principles that help you model real systems cleanly in interviews and on the job.
How should I use the Object-Oriented Programming in C++ sheet?
Go top to bottom — easy to hard. Answer before opening each answer, tick what you solved and save misses to Last-Minute Revision.